![]() ![]() Some of the best equippable items (rare and above) give you bonuses at 25 and below light level, and penalties above 75 light level.It costs you excessive gold to maintain (buying torches) or using abilities that you wouldn't want to to increase your torch level, while not giving you as much gold or items, and does not make enemies easier to fight against. More damage from enemies doesn’t matter, and more stress is preventable (from crits, disarming traps, camping, using items on dungeon features).Darkeness gives you more crits (reducing stress overall, and giving you needed burst damage), AND more loot/gold, which makes leveling your characters and estate easier.But even then you can survive long enough to get enough gold to quit, then buy food for a later run, OR you could luck into food, or you could luck into positive stress relief. The only way to really fail is to fail to minimize your stress before players start getting terrible afflictions (like paranoid). It may seem scary, but you can outheal the damage from the starvation. If it comes down to it, you absolutely can go into a dungeon with only food, or with 0 items. Buff your Hellion in either composition as your primary and your Bounty Hunter (or Highway Man) as your secondary choice. Make camping your first decision upon entering a dungeon (use 2 food). Give + Stress Resist/Survivability Items Dungeon Strategy Give Speed/Survivability/Accuracy/Stun Chance Items Give + Speed/Survivability/Accuracy/ - Chance to inflict bleeding ![]() Give + Damage/Speed or Ranged Accuracy Items Give + Damage/Speed and Survivability (Prot/HP/Dodge) As a last resort, use Dazzling Light to stun an enemy (last resort because you do not want to raise your light level +5 if at all avoidable, and you have other characters who can easily stun your foes), unless possibly in a boss fight, at which point use what you have to, to win. When no healing is needed except for self-healing, or even if self-healing is not needed, use Divine Judgment to nuke enemy threats. Your Vestal should group heal with Divine Comfort so long as the total value exceeds the value you would obtain with Divine Grace (assuming no character is within a danger zone to be killed, at which point you should switch to using Divine Grace to bring that character back if needed). Often if may be best to simply buff your other damage dealers or to cure blight/bleeding (and gifting a minor heal) because your PD should be used as a controller, buffer, damage preventer. Use your noxious blasts to damage and stack blight on more resilient enemies. Your Plague Doctor can and should cheese stuns on the back row all day and night. Your Occultist should single-target heal with Wyrd Reconstruction (even better if you use an item that reduces your chance to cause bleeding), or focus pesky enemies with Vulnerability Hex to mark enemies (to allow BH to get increased damage), or use Weakening Curse to nerf enemy damage/accuracy on targets that are immediate threats, or who have tons of HP and will live several rounds. HWM get self-buffs to ranged damage, so, don’t use melee unless necessary to change positioning. Repeat infinitely, UNLESS you have multiple weakened enemies and want simultaneous damage with Grapeshot Blast, or really need to kill one ranged enemy, in which case you can use Pistol Shot. On his next turn, use point blank shot to destroy someone. Your Highway Man should use Duelist’s Advance and target an annoying enemy. In this setup, your BH will almost always get Bonus Damage against stunned enemies, and or Bonus Damage against Marked Targets (marked by your BH or marked by your Occultist). I speak in generalities, because there are times when your BH will have already stunned the first two characters, or your Hellion needs bleed removal (Adrenaline Rush buffs you AND removes this), or you simply need one enemy to die, and don’t value leaving the other enemies unstunned more than you do killing this enemy (Drummers are a prime example).īH should flashbang anyone who hasn’t attacked that round, or who would be most threatening, or who needs a positioning change. At this point, target back line characters with If It Bleeds, or Self-buff with Adrenaline Rush. Your Hellion should always use Barbaric Yawp as first priority, unless an enemy is stunned in first two rows already. ![]() This Is How We Do It, Tracking, Planned Takedown, Scout Ahead ![]() Pep Talk, Battle Trance, Reject the Gods, Sharpen SpearĬamping Gallow's Humor, Uncatchable, Clean Guns, Bandit's Sense Judgement, Dazzling Light, Divine Grace, Divine Comfort Pistol Shot, Point Blank Shot, Grapeshot Blast, Duelist's Advanceīlinding Gas, Noxious Blast, Battlefield Medicine, Emboldening Capours Wicked Hack, Barbaric YAWP, If It Bleeds, Adrenaline Rush ![]()
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